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Futuristic Kabuki Mask

This is a stylized, futuristic take on a mask with inspiration drawn from traditional Kabuki masks and more protective, futuristic hard surface soldier masks. This was done as part of the curriculum at SMU Guildhall for graduate level game design. Research was to be done on the influences for the mask with a spec sheet drawn before modeling began.

With other classes and assignments taken into account, I estimate roughly 48 man hours spent on this project.
Stats:
- Game Res: 4,806 Tris total (3,990 main body + 768 hair + 48 hologram hexes)
- High Res: 99,856 Tris

Game Res Textures:
- Body: Four (2048x2048) PBR Textures: Albedo, Normal, Emissive, Detail (which includes Metallic, Roughness, and Ambient Occlusion in the RGB)
- Hair: Four (1024x1024) PBR Textures: Albedo, Normal, Roughness, Specular
- Hologram Hexes: One (1024x1024) PBR Texture: Albedo (also used for Emissive)

Full Game Res render. Front, Side and 3Q.

Full Game Res render. Front, Side and 3Q.

Close up of the full Game Res model.

Close up of the full Game Res model.

Close up of the High Res model. Normals were baked from this in Marmoset.

Close up of the High Res model. Normals were baked from this in Marmoset.

Initial Concept Spec Sheet with research screenshots used to create the idea of the mask.

Initial Concept Spec Sheet with research screenshots used to create the idea of the mask.

Texture breakdown of all the maps used in this project.

Texture breakdown of all the maps used in this project.

Wireframe of the Game Res model minus the hologram cards.

Wireframe of the Game Res model minus the hologram cards.

Wireframe of the Game Res model with the hologram cards added.

Wireframe of the Game Res model with the hologram cards added.