SFX Artist
Initial art liaison to the Special Effects Team
Assisted with initial research and development of early versions of effect-specific models and textures.
Created a document that communicated the use and implementation of an effect used throughout the game to the entire studio.
Worked primarily with the UI/HUD/Menu team.
Responsible for most in-engine HUD and menu animations.
Responsible for most gameplay specific iconography.
Heavily involved in branding/marketing materials.
Responsible for designing and creating the 60 Strong Studios logo.
Responsible for designing and creating the IRL game logo.
Responsible for animating and editing the splash videos.
Responsible for editing and creating the final game trailer.
Assisted in the in-engine placement and adjustment of HUD and menu assets.
Assisted in the creation of various minor menu assets.
Interstellar Racing League (IRL) Trailer