Website powered by

FrostRunner Arm Model

This is the arm model for the player character used in FrostRunner. I was responsible for all elements of this asset, including  initial concept art, modeling both the game and high resolution models, PBR texturing and importing into Unreal Engine 4, rigging with the inclusion of an FK/IK switch system, and all player state animations.

Stats: 
- Game Res: 10,896 Tris
- High Res: 2,789,376 Tris

​Game Res Textures: 
- Three 2048 texture maps: ALB, DET (Roughness, Metallic, Ambient Occlusion), and NOR​

FrostRunner Arm Model

Production Shot

Production Shot

ALB Texture Map

ALB Texture Map

DET Texture Map

DET Texture Map

NOR Texture Map

NOR Texture Map

Mask for energy material added in-engine.

Mask for energy material added in-engine.

Initial concept art exploring arm and the tether mechanic.

Initial concept art exploring arm and the tether mechanic.

Expanded concept art of the character arm.

Expanded concept art of the character arm.

Second iteration concept art following team feedback.

Second iteration concept art following team feedback.

Character concept integrating arm and energy mechanic.

Character concept integrating arm and energy mechanic.

Final orthographic concept art of the player arm following team feedback and iteration.

Final orthographic concept art of the player arm following team feedback and iteration.