This is the arm model for the player character used in FrostRunner. I was responsible for all elements of this asset, including initial concept art, modeling both the game and high resolution models, PBR texturing and importing into Unreal Engine 4, rigging with the inclusion of an FK/IK switch system, and all player state animations.
Stats:
- Game Res: 10,896 Tris
- High Res: 2,789,376 Tris
Game Res Textures:
- Three 2048 texture maps: ALB, DET (Roughness, Metallic, Ambient Occlusion), and NOR
FrostRunner Arm Model